Thursday, May 21, 2009

Fun with prototypes

2 updates today. One systems one and one character.

I've been putting aside the battle system for now to establish the field systems. So far I have the new stylized message box done. With this setup, portraits will only show up on the right side rather than both sides. Leaves a bit more space on the screen now.

I also setup the field navigator which displays the encounter gauge, battle party, key items, and SP. 'Travel Points' was a riviera element that I haven't erased from the HUD yet.

The field interaction system for Alvis is also set up. So now Alvis can jump in real time, push things, interact with destructible objects, and climb stuff. So hopefully field movement will be a bit more fun than in SEB1.

And for now screenshots.


0 comments:

Post a Comment